![]() ![]() #Delve deeper windowsThe cookie is a session cookies and is deleted when all the browser windows are closed. The cookie is used to store and identify a users' unique session ID for the purpose of managing user session on the website. This cookie is native to PHP applications. The cookie is used to store the user consent for the cookies in the category "Performance".Ĭookie used to maintain a local copy of the user's unique identifier. This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". Set by the GDPR Cookie Consent plugin, this cookie is used to record the user consent for the cookies in the "Advertisement" category. These cookies ensure basic functionalities and security features of the website, anonymously. #Delve deeper fullIt's out on the 24th, so you can't buy the full version, but I suspect the demo will at least tell you whether or not you'll be interested.Necessary cookies are absolutely essential for the website to function properly. And as well as just playing against the level, there's also the opportunity to go into your opponents areas and just try and mess them up by messing them up. It's areas like this where the make-up of your team really comes into play, with Miner's six-slots of stuff giving much higher scoring potentials than the others. So, how much do you press on? If you go too far, you won't be able to get your stuff back, and it'll be pointless. but they take a slice of your profits, and you don't get healed when handing it over. There's shops beneath the surface you can take your stuff to. You have to actually get your gold to the surface for it to count towards your score. The key risk/reward element is cashing out. With only five pieces and - in the basic game I played - 15 turns, there's lots of approaches available. In other words, it's simple but compulsive. ![]() In true Dwarf-Fortress style, the deeper you dig, the better the treasure gets and the worse the monsters become. While digging the tunnels reveals surprises, you can also see - out in the darkness - tunnel systems which you can connect to. Each turn, you get a chance to put down one piece of tunnels - so exposing more of the map - and move each of your fellows. You have five stunties to help you in the task, which can be Scouts (Good at running), Miners (Good at Carrying Lots of Stuff) or Warriors (Good at twatting nefarious things from the depths and/or other dwarves). In a set number of turns, you have to gather as much of the rich stuff as possible. You all start on the maps, which are basically randomly generated. And that sentence may as well be Plutonian to most modern readers, and Lunar Giant have failed their Indie Game Marketing entry exams by failing to have any footage of their game online, I'll explain a little more below.īasically, it's a 1-4 player game - either you or AI. ![]() Oddly, the main reference which comes to mind is old CD32 launch-game Diggers with a splash of Worms and a whole lot more friendliness. The splendidly named Lunar Giant have just released a demo of their Delve Deeper, which is a multi-player turn-based strategy game of mining and dwarf-exploitation. ![]()
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